๐Ÿงฎ Combat Exp Calculator

Plan your grind โ€” kills needed, time required, level projections

โš”๏ธ Your Training

Attack
Archery
Magic
Defence
Evasion
Warding
Health
Tip: pick 2 combat skills for weapons that train both at once (e.g. a dual-skill weapon). Health always trains alone.
75% of every kill's EXP trains this skill. The other 25% always goes to Health.
โš”๏ธ Selected Training
RoleSkillShare / kill
โค๏ธ Health
RoleSkillShare / kill
The exact amount still needed to finish your current level โ€” read this straight off your in-game EXP bar. This is what the calculation is built on, so it has to be filled in.
minutes
seconds
If set, shows the Health level you'd reach from the same grind (25% split).
Same idea as the required field above, but for Health โ€” read it off your Health EXP bar. Leave blank to assume no progress yet this level.

Results

How this works: every monster kill grants its listed Total XP. If you're training 1 combat skill, 75% of that XP goes to it and the remaining 25% goes to Health. If you're training 2 combat skills at once (for weapons that train both), each gets 37.5% and Health still gets 25%. Level requirements below use the game's cumulative EXP table.
About boss XP values: for bosses that summon minions during the fight, the listed XP only counts minion kills that are actually required to progress the fight โ€” not every minion that happens to spawn.
EXP left for next level (entered)
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Total EXP needed
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Kills required
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Total time required
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๐Ÿ“Š Level โ†’ Cumulative EXP Table

Applies to any skill (Attack, Archery, Magic, Defence, Evasion, Warding, Health). Scroll for more.
LevelTotal EXPEXP for this levelHealth (for ref.)