Winds of Valen — Bosses
Goblin Berserker
Goblin Berserker
(Level 9)
A larger goblin wielding a crude axe, fighting with reckless strength and little thought.
| Base Attributes | |||
|---|---|---|---|
| Health | 250 | Total XP | 290 |
| Attack | 6 | Defence | 6 |
| Archery | 1 | Evasion | 3 |
| Magic | 1 | Warding | 3 |
| Combat & Damage | |||
| Quick Damage | 40 | Heavy Damage | 40 |
| Mystical Damage | 0 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Broken Village | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Pierce Accuracy | 1 | Pierce Defence | 20 |
| Slash Accuracy | 10 | Slash Defence | 15 |
| Fire Defence | 20 | Ice Defence | 0 |
| Lightning Defence | 20 | ||
| Item Drops | |
|---|---|
| • Goblin Axe (2-Handed Weapon) • Small Fang (Ingredient) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Goblin Berserker attacks with a large axe, dealing Heavy DamageWhirlwind Attack• The Goblin Berserker launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears | |||
Goblin Watcher
Goblin Watcher
(Level 9)
A mean goblin who protects his territory with the high ground and a bow.
| Base Attributes | |||
|---|---|---|---|
| Health | 250 | Total XP | 290 |
| Attack | 1 | Defence | 3 |
| Archery | 6 | Evasion | 6 |
| Magic | 1 | Warding | 3 |
| Combat & Damage | |||
| Quick Damage | 20 | Heavy Damage | 0 |
| Mystical Damage | 0 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 1500 |
| Location | Goblin Cave | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Pierce Accuracy | 10 | Pierce Defence | 0 |
| Slash Accuracy | 1 | Slash Defence | 10 |
| Fire Defence | 20 | Ice Defence | 10 |
| Lightning Defence | 20 | ||
| Item Drops | |
|---|---|
| • Goblin Bow (Bow Weapon) • Small Fang (Ingredient) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Goblin Watcher attacks with a bow attack, dealing Quick DamageRapid Fire• The Goblin Watcher uses rapid fire, to shoot 3 arrows in a row dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears | |||
Pirate Captain
Pirate Captain
(Level 25)
Shiver me timbers.
| Base Attributes | |||
|---|---|---|---|
| Health | 500 | Total XP | 625 |
| Attack | 15 | Defence | 10 |
| Archery | 1 | Evasion | 15 |
| Magic | 1 | Warding | 10 |
| Combat & Damage | |||
| Quick Damage | 65 | Heavy Damage | 80 |
| Mystical Damage | 80 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Valen Port | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Pierce Accuracy | 45 | Pierce Defence | 25 |
| Slash Accuracy | 0 | Slash Defence | 50 |
| Fire Defence | 25 | Ice Defence | 25 |
| Lightning Defence | 25 | ||
| Item Drops | |
|---|---|
| • Exotic Bow (Bow Weapon) • Pirate Hat (Helm Armour) • Small Vial (Container) • Steel Arrow (Ammo Bow) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Pirate Captain attacks with a sword attack, dealing Quick DamageWind Slash• The Pirate Captain uses a heavy slash, releasing a current of wind dealing Heavy Damage. The attack can be avoided by moving to the side when the charge-up indicator appearsCharge Attack• The Pirate Captain charges forward in a straight line, dealing continuous Quick Damage. A red glint briefly appears before charging, but the dodge window is small | |||
Bandit Leader
Bandit Leader
(Level 25)
A lone spear-wielding bandit who commands respect from the forest's outlaws.
| Base Attributes | |||
|---|---|---|---|
| Health | 500 | Total XP | 610 |
| Attack | 15 | Defence | 15 |
| Archery | 1 | Evasion | 10 |
| Magic | 1 | Warding | 10 |
| Combat & Damage | |||
| Quick Damage | 50 | Heavy Damage | 65 |
| Mystical Damage | 80 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Forest Alcove | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Pierce Accuracy | 45 | Pierce Defence | 50 |
| Lightning Accuracy | 60 | Slash Defence | 20 |
| Fire Defence | 20 | Ice Defence | 50 |
| Lightning Defence | 50 | ||
| Item Drops | |
|---|---|
| • Bandit Spear (2-Handed Weapon) • Small Vial (Container) • Common Trout (Fish) • Mud Root (Ingredient) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Bandit Leader attacks with a spear, dealing Heavy Damage or Mystical Damage while his spear is electrifiedLightning Beam• The Bandit Leader shoots a beam of lightning straight out in front of them, dealing Mystical Damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around themWhirlwind Attack• The Bandit Leader launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears | |||
Goblin Chieftain
Goblin Chieftain
(Level 40)
The proud leader of the goblin village, wielding authority through strength and a stolen dwarven artifact.
| Base Attributes | |||
|---|---|---|---|
| Health | 1,000 | Total XP | 1,275 |
| Attack | 18 | Defence | 18 |
| Archery | 1 | Evasion | 10 |
| Magic | 1 | Warding | 18 |
| Combat & Damage | |||
| Quick Damage | 60 | Heavy Damage | 80 |
| Mystical Damage | 100 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Goblin Village | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Slash Accuracy | 60 | Pierce Defence | 30 |
| Fire Accuracy | 100 | Slash Defence | 70 |
| Fire Defence | 50 | Ice Defence | 20 |
| Lightning Defence | 50 | ||
| Item Drops | |
|---|---|
| • Dwarven Smithing Hammer (Smithing Tool) • Steel Bar (Bar) • Iron Bar (Bar) • Small Fang (Ingredient) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Goblin Chieftain attacks with a hammer, dealing Heavy Damage or Mystical Damage while his hammer is glowing hotFire Beam• The Goblin Chieftain shoots a beam of fire straight out in front of them, dealing Mystical damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around themFireballs• Fireballs periodically fall around the Goblin Chieftain, creating multiple small AOEs that deal Mystical DamageWhirlwind Attack• The Goblin Chieftain launches four projectiles in a cone in front of them, dealing Quick damage. The attack can be avoided by moving to the side when the charge-up indicator appears | |||
Bandit Mercenary Boss
Bandit Mercenary Boss
(Level 74)
A seasoned fighter commanding the mercenaries from within the fort, disciplined compared to the forest rabble.
| Base Attributes | |||
|---|---|---|---|
| Health | 2,000 | Total XP | 2,805 |
| Attack | 27 | Defence | 27 |
| Archery | 1 | Evasion | 20 |
| Magic | 1 | Warding | 27 |
| Combat & Damage | |||
| Quick Damage | 60 | Heavy Damage | 75 |
| Mystical Damage | 120 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Mercenary Camp | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Slash Accuracy | 75 | Pierce Defence | 60 |
| Lightning Acc. | 120 | Slash Defence | 30 |
| Fire Defence | 30 | Ice Defence | 50 |
| Lightning Def. | 50 | ||
| Item Drops | |
|---|---|
| • Dwarven Pickaxe (Smithing Tool) • Steel Sword (1-Handed Weapon) • Mud Root (Ingredient) • Large Vial (Container) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Bandit Mercenary Boss attacks with a large sword, dealing Heavy Damage or Mystical Damage while his sword is electrifiedLightning Beam• The Bandit Mercenary Boss shoots a beam of lightning straight out in front of them, dealing Mystical damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around themWhirlwind Attack• The Bandit Mercenary Boss launches four projectiles in a cone in front of them, dealing Quick damage. The attack can be avoided by moving to the side when the charge-up indicator appearsTornadoes• The Bandit Mercenary Boss summons several magical tornadoes, creating multiple small AOEs that move around and deal Mystical damage | |||
Skeleton Pioneer
Skeleton Pioneer
(Level 90)
An undead pioneer lurking deep within the caverns.
| Base Attributes | |||
|---|---|---|---|
| Health | 2,500 | Total XP | 3,647 |
| Attack | 30 | Defence | 30 |
| Archery | 1 | Evasion | 30 |
| Magic | 1 | Warding | 30 |
| Combat & Damage | |||
| Quick Damage | 120 | Heavy Damage | 100 |
| Mystical Damage | 120 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | West Mine | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Pierce Accuracy | 100 | Pierce Defence | 70 |
| Fire Defence | 50 | Slash Defence | 40 |
| Ice Defence | 100 | Lightning Def. | 25 |
| Item Drops | |
|---|---|
| • Skeleton Rapier (1-Handed Weapon) • Small Worm Bait (Bait) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
Weapon & Shield Swapping• The Skeleton Pioneer alternates between:- Mace – Deals Heavy Damage - Sword – Deals Quick Damage • It begins combat without a shield, but may equip and swap between: - Parry Shield – Blocks Quick Damage - Wooden Shield – Blocks Heavy Damage Stomp Attack• The Skeleton Pioneer leaps into the air and slams the ground upon landing, dealing Heavy Damage in an area-of-effect (AOE)Charge Attack• The Skeleton Pioneer charges forward in a straight line, dealing continuous Quick Damage. A red glint briefly appears before charging, but the dodge window is smallFalling Stalactites• Stalactites periodically fall around the Skeleton Pioneer, creating multiple small AOEs that deal Heavy Damage | |||
Fire Lich
Fire Lich
(Level 120)
A powerful fire mage haunting the grand tombs, wielding a powerful fire staff.
| Base Attributes | |||
|---|---|---|---|
| Health | 3,500 | Total XP | 5,000 |
| Attack | 1 | Defence | 35 |
| Archery | 1 | Evasion | 35 |
| Magic | 35 | Warding | 35 |
| Combat & Damage | |||
| Quick Damage | 0 | Heavy Damage | 0 |
| Mystical Damage | 150 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 2000 |
| Location | Grave Town | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Fire Accuracy | 150 | Pierce Defence | 20 |
| Fire Defence | 75 | Slash Defence | 150 |
| Ice Defence | 150 | Lightning Def. | 40 |
| Item Drops | |
|---|---|
| • Ornate Fire Staff (Magic 2H Weapon) • Fire Totem (Trinket) • Essence (Ingredient) • Tiny Worm Bait (Bait) • Small Worm Bait (Bait) • Medium Worm Bait (Bait) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Fire Lich fires small fireballs as a base attack, creating multiple small AOEs that deal Mystical DamageFire Wall• A big firewall surrounds the Fire Lich, making him hard to attack for melee combat that deals Mystical Damage over timeFire Wave• The Fire Lich fires 2 big lines in a + or x shape that deals Mystical Damage over timeBig Fireball• The Fire Lich fires a big fireball covering a big area that deal Mystical Damage | |||
Elf Warden
Elf Warden
(Level 120)
A skilled warrior guarding the old gate hidden deep within the forest.
| Base Attributes | |||
|---|---|---|---|
| Health | 3,500 | Total XP | 5,000 |
| Attack | 35 | Defence | 35 |
| Archery | 1 | Evasion | 35 |
| Magic | 1 | Warding | 35 |
| Combat & Damage | |||
| Quick Damage | 120 | Heavy Damage | 150 |
| Mystical Damage | 150 | Block Power | 0 |
| Attack Speed | 3 | Attack Range | 220 |
| Location | Elven Haven | Deflect Power | 0 |
| Accuracy, Defences and Elemental Defences | |||
| Slash Accuracy | 150 | Pierce Defence | 20 |
| Fire Accuracy | 150 | Slash Defence | 80 |
| Fire Defence | 10 | Ice Defence | 50 |
| Lightning Def. | 100 | ||
| Item Drops | |
|---|---|
| • Elven Greatsword (2-Handed Weapon) • Essence (Ingredient) • Coins (Currency) | |
| Boss Mechanics | |||
|---|---|---|---|
• The Elf Warden attacks with a greatsword, dealing Heavy Damage or Mystical Damage while his greatsword is glowing hotFire Beam• The Elf Warden shoots a beam of fire straight out in front of them, dealing Mystical Damage and slowly spinning in the direction of a random player. This attack can be avoided by running in circles around themFireballs• Fireballs periodically fall around the Elf Warden, creating multiple small AOEs that deal Mystical DamageFire Tornadoes• The Elf Warden summons several magical fire tornadoes, creating multiple small AOEs that move around and deal Mystical DamageWhirlwind Attack• The Elf Warden launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appearsSummon Allies• The Elf Warden can summon 1, 2, or more (depending on the amount of players) Elf and Elf Scholar allies, who appear from the nearby portal | |||