Winds of Valen — Bosses

Goblin Berserker

Goblin Berserker (Level 9)

A larger goblin wielding a crude axe, fighting with reckless strength and little thought.

Base Attributes
Health 250 Total XP 290
Attack 6 Defence 6
Archery 1 Evasion 3
Magic 1 Warding 3
Combat & Damage
Quick Damage 40 Heavy Damage 40
Mystical Damage 0 Block Power 0
Attack Speed 3 Attack Range 220
Location Broken Village Deflect Power 0
Accuracy, Defences and Elemental Defences
Pierce Accuracy 1 Pierce Defence 20
Slash Accuracy 10 Slash Defence 15
Fire Defence 20 Ice Defence 0
Lightning Defence 20
Item Drops
• Goblin Axe (2-Handed Weapon)
• Small Fang (Ingredient)
• Coins (Currency)
Boss Mechanics
• The Goblin Berserker attacks with a large axe, dealing Heavy Damage

Whirlwind Attack

• The Goblin Berserker launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Goblin Watcher

Goblin Watcher (Level 9)

A mean goblin who protects his territory with the high ground and a bow.

Base Attributes
Health 250 Total XP 290
Attack 1 Defence 3
Archery 6 Evasion 6
Magic 1 Warding 3
Combat & Damage
Quick Damage 20 Heavy Damage 0
Mystical Damage 0 Block Power 0
Attack Speed 3 Attack Range 1500
Location Goblin Cave Deflect Power 0
Accuracy, Defences and Elemental Defences
Pierce Accuracy 10 Pierce Defence 0
Slash Accuracy 1 Slash Defence 10
Fire Defence 20 Ice Defence 10
Lightning Defence 20
Item Drops
• Goblin Bow (Bow Weapon)
• Small Fang (Ingredient)
• Coins (Currency)
Boss Mechanics
• The Goblin Watcher attacks with a bow attack, dealing Quick Damage

Rapid Fire

• The Goblin Watcher uses rapid fire, to shoot 3 arrows in a row dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Pirate Captain

Pirate Captain (Level 25)

Shiver me timbers.

Base Attributes
Health 500 Total XP 625
Attack 15 Defence 10
Archery 1 Evasion 15
Magic 1 Warding 10
Combat & Damage
Quick Damage 65 Heavy Damage 80
Mystical Damage 80 Block Power 0
Attack Speed 3 Attack Range 220
Location Valen Port Deflect Power 0
Accuracy, Defences and Elemental Defences
Pierce Accuracy 45 Pierce Defence 25
Slash Accuracy 0 Slash Defence 50
Fire Defence 25 Ice Defence 25
Lightning Defence 25
Item Drops
• Exotic Bow (Bow Weapon)
• Pirate Hat (Helm Armour)
• Small Vial (Container)
• Steel Arrow (Ammo Bow)
• Coins (Currency)
Boss Mechanics
• The Pirate Captain attacks with a sword attack, dealing Quick Damage

Wind Slash

• The Pirate Captain uses a heavy slash, releasing a current of wind dealing Heavy Damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Charge Attack

• The Pirate Captain charges forward in a straight line, dealing continuous Quick Damage. A red glint briefly appears before charging, but the dodge window is small

Bandit Leader

Bandit Leader (Level 25)

A lone spear-wielding bandit who commands respect from the forest's outlaws.

Base Attributes
Health 500 Total XP 610
Attack 15 Defence 15
Archery 1 Evasion 10
Magic 1 Warding 10
Combat & Damage
Quick Damage 50 Heavy Damage 65
Mystical Damage 80 Block Power 0
Attack Speed 3 Attack Range 220
Location Forest Alcove Deflect Power 0
Accuracy, Defences and Elemental Defences
Pierce Accuracy 45 Pierce Defence 50
Lightning Accuracy 60 Slash Defence 20
Fire Defence 20 Ice Defence 50
Lightning Defence 50
Item Drops
• Bandit Spear (2-Handed Weapon)
• Small Vial (Container)
• Common Trout (Fish)
• Mud Root (Ingredient)
• Coins (Currency)
Boss Mechanics
• The Bandit Leader attacks with a spear, dealing Heavy Damage or Mystical Damage while his spear is electrified

Lightning Beam

• The Bandit Leader shoots a beam of lightning straight out in front of them, dealing Mystical Damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around them

Whirlwind Attack

• The Bandit Leader launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Goblin Chieftain

Goblin Chieftain (Level 40)

The proud leader of the goblin village, wielding authority through strength and a stolen dwarven artifact.

Base Attributes
Health 1,000 Total XP 1,275
Attack 18 Defence 18
Archery 1 Evasion 10
Magic 1 Warding 18
Combat & Damage
Quick Damage 60 Heavy Damage 80
Mystical Damage 100 Block Power 0
Attack Speed 3 Attack Range 220
Location Goblin Village Deflect Power 0
Accuracy, Defences and Elemental Defences
Slash Accuracy 60 Pierce Defence 30
Fire Accuracy 100 Slash Defence 70
Fire Defence 50 Ice Defence 20
Lightning Defence 50
Item Drops
• Dwarven Smithing Hammer (Smithing Tool)
• Steel Bar (Bar)
• Iron Bar (Bar)
• Small Fang (Ingredient)
• Coins (Currency)
Boss Mechanics
• The Goblin Chieftain attacks with a hammer, dealing Heavy Damage or Mystical Damage while his hammer is glowing hot

Fire Beam

• The Goblin Chieftain shoots a beam of fire straight out in front of them, dealing Mystical damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around them

Fireballs

• Fireballs periodically fall around the Goblin Chieftain, creating multiple small AOEs that deal Mystical Damage

Whirlwind Attack

• The Goblin Chieftain launches four projectiles in a cone in front of them, dealing Quick damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Bandit Mercenary Boss

Bandit Mercenary Boss (Level 74)

A seasoned fighter commanding the mercenaries from within the fort, disciplined compared to the forest rabble.

Base Attributes
Health 2,000 Total XP 2,805
Attack 27 Defence 27
Archery 1 Evasion 20
Magic 1 Warding 27
Combat & Damage
Quick Damage 60 Heavy Damage 75
Mystical Damage 120 Block Power 0
Attack Speed 3 Attack Range 220
Location Mercenary Camp Deflect Power 0
Accuracy, Defences and Elemental Defences
Slash Accuracy 75 Pierce Defence 60
Lightning Acc. 120 Slash Defence 30
Fire Defence 30 Ice Defence 50
Lightning Def. 50
Item Drops
• Dwarven Pickaxe (Smithing Tool)
• Steel Sword (1-Handed Weapon)
• Mud Root (Ingredient)
• Large Vial (Container)
• Coins (Currency)
Boss Mechanics
• The Bandit Mercenary Boss attacks with a large sword, dealing Heavy Damage or Mystical Damage while his sword is electrified

Lightning Beam

• The Bandit Mercenary Boss shoots a beam of lightning straight out in front of them, dealing Mystical damage and slowly spinning in the direction of the aggro'd player. This attack can be avoided by running in circles around them

Whirlwind Attack

• The Bandit Mercenary Boss launches four projectiles in a cone in front of them, dealing Quick damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Tornadoes

• The Bandit Mercenary Boss summons several magical tornadoes, creating multiple small AOEs that move around and deal Mystical damage

Skeleton Pioneer

Skeleton Pioneer (Level 90)

An undead pioneer lurking deep within the caverns.

Base Attributes
Health 2,500 Total XP 3,647
Attack 30 Defence 30
Archery 1 Evasion 30
Magic 1 Warding 30
Combat & Damage
Quick Damage 120 Heavy Damage 100
Mystical Damage 120 Block Power 0
Attack Speed 3 Attack Range 220
Location West Mine Deflect Power 0
Accuracy, Defences and Elemental Defences
Pierce Accuracy 100 Pierce Defence 70
Fire Defence 50 Slash Defence 40
Ice Defence 100 Lightning Def. 25
Item Drops
• Skeleton Rapier (1-Handed Weapon)
• Small Worm Bait (Bait)
• Coins (Currency)
Boss Mechanics

Weapon & Shield Swapping

• The Skeleton Pioneer alternates between:
    - Mace – Deals Heavy Damage
    - Sword – Deals Quick Damage
• It begins combat without a shield, but may equip and swap between:
    - Parry Shield – Blocks Quick Damage
    - Wooden Shield – Blocks Heavy Damage

Stomp Attack

• The Skeleton Pioneer leaps into the air and slams the ground upon landing, dealing Heavy Damage in an area-of-effect (AOE)

Charge Attack

• The Skeleton Pioneer charges forward in a straight line, dealing continuous Quick Damage. A red glint briefly appears before charging, but the dodge window is small

Falling Stalactites

• Stalactites periodically fall around the Skeleton Pioneer, creating multiple small AOEs that deal Heavy Damage

Fire Lich

Fire Lich (Level 120)

A powerful fire mage haunting the grand tombs, wielding a powerful fire staff.

Base Attributes
Health 3,500 Total XP 5,000
Attack 1 Defence 35
Archery 1 Evasion 35
Magic 35 Warding 35
Combat & Damage
Quick Damage 0 Heavy Damage 0
Mystical Damage 150 Block Power 0
Attack Speed 3 Attack Range 2000
Location Grave Town Deflect Power 0
Accuracy, Defences and Elemental Defences
Fire Accuracy 150 Pierce Defence 20
Fire Defence 75 Slash Defence 150
Ice Defence 150 Lightning Def. 40
Item Drops
• Ornate Fire Staff (Magic 2H Weapon)
• Fire Totem (Trinket)
• Essence (Ingredient)
• Tiny Worm Bait (Bait)
• Small Worm Bait (Bait)
• Medium Worm Bait (Bait)
• Coins (Currency)
Boss Mechanics
• The Fire Lich fires small fireballs as a base attack, creating multiple small AOEs that deal Mystical Damage

Fire Wall

• A big firewall surrounds the Fire Lich, making him hard to attack for melee combat that deals Mystical Damage over time

Fire Wave

• The Fire Lich fires 2 big lines in a + or x shape that deals Mystical Damage over time

Big Fireball

• The Fire Lich fires a big fireball covering a big area that deal Mystical Damage

Elf Warden

Elf Warden (Level 120)

A skilled warrior guarding the old gate hidden deep within the forest.

Base Attributes
Health 3,500 Total XP 5,000
Attack 35 Defence 35
Archery 1 Evasion 35
Magic 1 Warding 35
Combat & Damage
Quick Damage 120 Heavy Damage 150
Mystical Damage 150 Block Power 0
Attack Speed 3 Attack Range 220
Location Elven Haven Deflect Power 0
Accuracy, Defences and Elemental Defences
Slash Accuracy 150 Pierce Defence 20
Fire Accuracy 150 Slash Defence 80
Fire Defence 10 Ice Defence 50
Lightning Def. 100
Item Drops
• Elven Greatsword (2-Handed Weapon)
• Essence (Ingredient)
• Coins (Currency)
Boss Mechanics
• The Elf Warden attacks with a greatsword, dealing Heavy Damage or Mystical Damage while his greatsword is glowing hot

Fire Beam

• The Elf Warden shoots a beam of fire straight out in front of them, dealing Mystical Damage and slowly spinning in the direction of a random player. This attack can be avoided by running in circles around them

Fireballs

• Fireballs periodically fall around the Elf Warden, creating multiple small AOEs that deal Mystical Damage

Fire Tornadoes

• The Elf Warden summons several magical fire tornadoes, creating multiple small AOEs that move around and deal Mystical Damage

Whirlwind Attack

• The Elf Warden launches four projectiles in a cone in front of them, dealing Quick Damage. The attack can be avoided by moving to the side when the charge-up indicator appears

Summon Allies

• The Elf Warden can summon 1, 2, or more (depending on the amount of players) Elf and Elf Scholar allies, who appear from the nearby portal